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Mitzi Ballard’s life crumbled around her, leaving her with little to anchor her sanity or even social conformity to.
Wickedness and cruelty befell Mitzi and her family, utterly and completely, destroying her life as she knew it.
With such devastating evil inflicted on her and losing everything she loved… Mitzi Ballard becomes a Vigilante to exact justice against those that she believes wrong her (or others).
She falls in love with guns and costumes… They her feel powerful.
Mitzi Ballard becomes a radicalized Superhero Vigilante.
The Seven Succubi Messenger demons on Mortal Earth who watch humankind, report on the progress and effects of the Seven Deadly Sins to the Seven Princes of Hell.
Each Succubus reports on the sin they and their Prince of Hell are responsible for.
Hear first-hand how Hell sees its influence on humankind is working…
Remember The Holocaust! Next time – it could be anyone! It could be you…
"Six million of our people - live on in our hearts.
We are their eyes - that remember.
We are their voice - that cries out…”
. . .
— Shimon Peres
Richard shares stories from when he was in an accelerated education program called Kleine Schule (AKA Small School within a Larger School).
He tells tales of his leading student protests and wild adventures and experiences in California, including Racism against him.
Richard recounts his experience learning about human behavior in Berkeley’s Golden Bear Forensic Institute program.
He shares top takeaways from the course’s education on public speaking, mock trials, mock congress, and debate.
Richard reflects on how his body and brain have always ‘run hot’, as if they were overclocked like a microprocessor.
He recaps shaping moments during his computer programming Pascal class.
Hear all about Richard’s Philosophy teacher, Mr. Clampett.
Richard tells the tale why Clampett nicknamed him “Airborne”…
Discover the tragic backstory of ‘The Bell Tower’ that brought a Vietnam veteran to be a school teacher in rural Morgan Hill, California.
Richard also shares how his science projects and innovations were consistently dismissed as “done by someone else” because they assert that “no kid could have done what Richard had accomplished”.
Richard shares the story of how he began programming out of curiosity but also to tell stories.
He envisioned telling stories through technology.
Hear how young Richard was undaunted despite repeated rejections, and how he held on to his ‘Impossible Dream’.
Richard tells his story of competing with his Typing Class teacher using his self-learned unconventional typing style against the teacher’s traditional ASDF standard typing style…
Who wins?
Richard shares how he had a strong innate work ethic, but that he needed ways to decompress and recharge.
He tells tales of places he would go and things he would do – to escape the real world’s oppression and unhappiness.
Young Richard explains how he wishes his imaginary “Richard’s World” where things are the way he thinks they should be…could be real. He laments why there can’t be a real Mayberry town like a TV with Andry Griffith…?
Richard shares that his grandfather was the closest thing to a real father to him.
He tells tales of working as a teenager – where he learned a lot, but was also defrauded by an unscrupulous employer.
Richard discovers that he can control the weather itself…as an intern!
Learn about Hacker Captain Crunch and his Phreaker Boxes – like the Phreaker Blue Box.
Hear the tale of The Hacker Haven called The Hidden Fortress, and their abuse of Hacker Power.
Hear the tale of when the FBI took down the Hidden Fortress.
Learn how Richard was ‘scared straight’ by the FBI…
Richard learns how to better hack and crack – just now ‘for good’… as “The Cleaning Crew”.
He learns extensive hacking, software cracking, and reverse engineering techniques from a mysterious man named Ed So.
Hear the tale of Richard’s Dungeons & Dragons era and crew of buddies.
Learn what became of Richard’s gamer crew…
Richard laments his zealous use of pesticides, as they may have altered him for the rest of his life.
Richard shares his stories of numerous incidents where Police profiled and targeted him …
Some of his ‘encounters’ may have been justified; however, many were not…
Listen to the range of Richard’s experiences and judge for yourself, if he was targeted or merely caught?
Richard recounts the dismal tale of when he was roofied and effectively framed as driving under the influence (DUI).
He notes how he witnessed how unfair it was that personal success and wealth translated into greater fines and punishments.
He concludes the legal system has been subverted into a profit center vs a justice system.
He finishes his rant with a tale of witnessing police murder and cover-up in front of his home in San Jose.
Richard sets the stage of coming in contact and beginning to work for The Mob – even if he did not know it at the time.
He shares the story of how he published his first game The Tower of Myraglen, which made a name for himself, so that his video game development career was started.
Of course – he also shares how it was the Mob that published that first game – that put him on the map.
Richard recognizes the Mob helped him start his career…
Richard has bad experiences while working for the Chinese Mob in Foster City.
If he wants freedom, he must find a way to ‘safely resign the Mob’…
Hear the tale of Richard’s contract with Activision for his game Prophecy.
Hear how a Vice President named Kelly Flock blackmailed developers and reviewers to achieve his objectives.
Karma rarely seems to punish the wicked and selfish and bad…unless you do something about things yourself. …or so Richard observed with Kelly Flock and his exploits; Kelly got away with a lot of evil things.
Hear stories from freelance video game development and decisions - wise and unwise – that Richard made, including huge opportunities missed as a result.
Richard recounts experiences and people at Atari Games and related companies at the time.
Richard shares the story of when he worked with Maxis and Hudson Soft on Sim Earth for the TurboGrafx DUO CD.
He talks of Red and Blue Oceans for competitive products – and especially cautions against bloody red oceans.
Hear the many tales of Richard’s adventures while in Tokyo and Sapporo, including his teaching at Hudson Soft School for video games (one of the first video game schools in the world).
Hear Richard’s tale of working for Electronic Arts on an original game.
Richard works with an unorthodox “creative” Executive Producer, who pushes Richard away from a grim comedy of Dante’s Inferno into a somewhat comedic Escape from Hell as a contemporary Bill & Ted’s Excellent Adventure in Hell with a Guns & Roses tone.
Hear the core principle of game design of the era as appealing to instinctual responses in young boys… …and as an inexpensive babysitter.
Learn how Electronic Arts and Microsoft both passed on opportunities to get in very early on advanced artificial intelligence and cloud analytics.
Hear how and why they thought what they are doing now – was a bad idea then…
Richard shares how the video game industry was once small, intimate, and had “no norms or standards or expectations” …
He shares stories of his top artist ally and partner – Alan Murphy – and how working on Escape from Hell was soul-wrenching for Alan.
Of course – they also worked and even signed contracts on the beach!
Learn how Escape from Hell was broken into halves – a Research Phase and a Development-Delivery Phase.
Hear stories about EA’s (Electronic Arts’) Founder Trip Hawkins and Legend Bing Gordon working with Richard.
Richard shares quips and tips from Video Game Industry founders and luminaries.
And – EA with Richard received death threats because of Hell.
Richard’s lifestyle right down to his choice of clothes are challenged by EA designers, writers, and producers. He is told he should be hipper and wear jeans and more casual clothes – and specifically – do not wear slacks or button shirts.
Hear the tale of Electronic Arts’ foray into Nintendo Entertainment System (NES) video game development, and how they had devised a cartridge that could literally destroy the NES security chip.
Learn more about the incestuous NES developer tool landscape of the era…
Hear the story of Richard’s role and function within Atari Games and its consumer division called Tengen.
Richard shares some of his attributes – like how he was described at Atari by others as “an overclocked Pentium CPU” (Pentiums were the fasts chip in the era).
Hear the madness of corporate oppression of creative Atari when Time Warner wholly acquired Atari Games.
Richard shares how much he learned at Atari.
He shares where he falls on the SPIRK Spectrum – the engineering-logical-“Spock” to Creative-Relationship Kirk Spectrum.
Learn how Hidai Nakajima held a Japanese-style corporate all-hands “SHAME MEETING!”
Hear stories of Nolan Bushnell hoping to buy Atari back with ‘big oil money’… and so much more!
Richard recounts his experience developing the game Awesome Possum.
He shares the challenge of making the game the most talkative game in video game history.
And – he laments how Robin Williams declined to be the voice of Awesome Possum…
Hear key nuggets of wisdom from working at Atari Games…
Hear the tale of Tim Crossman and how bad behavior is rewarded more often than good behavior is.
See how freedom and flexibility in work can result in adrift lost souls…
Learn about the conversational ‘integrity of humankind’ topic, and how it can enlighten people about true human motivation and behavior.
Learn what the ‘Manny Maneuver’ is…
See how leverage is a powerful tool – but can be abused in actions like blackmail.
Hear how ‘bad people’ can time their blackmail or coercion such that there is little choice but to acquiesce to their demands.
There can be eventual consequences to selfish abusive behavior.
Hear the tale of multi-Emmy winning composer and musician Doug Brandon, from his tours to working in the video game industry.
Learn about Reality Bytes and missed opportunities…
Hear the tale of journeyman artist and creative genius Jules Marino, from his work on cartoons to movies within the USA and internationally.
Learn more about Reality Bytes and missed opportunities…
Richard shares stories of debauchery and questionable morality while working at Atari Games.
He shares how Atari Games coin-op was separate and culturally very different than Atari Gams consumer division called Tengen.
Hear how many people called Richard Grampa Richard” because he did not party or goof off like most people; and he did not partake in ‘partying’ or ‘sin’ even when in Las Vegas.
And - Richard shares some of quips and anecdotes to work and live by…
Learn about the Nintendo Entertainment System (NES) and how Nintendo used a security chip to create a video game console monopoly.
Hear the tale of how Atari Games came to “reverse engineer” the Nintendo Entertainment System (NES) Security Chip and Multi-Memory Controller (MMC) Chip.
Adventures of Rick Liberty & Hell Difficulty Saga
Texas, United States
Adventures of Rick Liberty, The Hell Difficulty Saga, AI Demystified, Tech Zone, The Liberty Zone, Lessons & Insights from The Video Game Industry Book Series are Copyright © 2024 RICHARD SEABORNE ALL RIGHTS RESERVED.
Contact RickLiberty@Sea-Rocks.com
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